Spell
ContinuousFinite Cards
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The hand size limit of each player becomes 3.
Finite Cards — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 50.5 · Deck: 45 · Meta: provisional
- Primary role: Floodgate / Control · Secondary: Utility
Why it scores here
Finite Cards is a symmetric hand-size cap (each player's hand limit becomes 3), so its value is a board-level floodgate, not a card that converts resources into advantage. It scores in the mid-40s because the restriction is clear and cheap to run (one copy, no garnets, portable across five archetypes in the sample), while it earns little for combo conversion, which has no combo evidence, or for resilience, since a continuous spell can be removed and the cap also limits the player who controls it. The Harpie-heavy deck sample confirms the card is played as a tech choice, but its frequency does not raise the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Its card text is a static continuous effect with no searcher or hand-live route supplied; it is present in 5 of 5 sampled decks at one copy each, but no starter data exists (observed, inferred). |
| Combo & Conversion | 15 | The text does nothing on its own beyond the hand cap, and combos_evidence has zero appearances, so there is no measured conversion (verified, observed). |
| Resource Economy | 30 | The cap generates no card advantage and no refuel; it is a one-for-zero board restriction with no recovered value (verified, inferred). |
| Effect & Interaction | 50 | It is a symmetric, situational floodgate that hurts hand-dependent strategies and is hard to play around, but it is not removal or negation (verified, inferred). |
| Material Utility | 5 | It is a Continuous Spell with no material or level body, so this axis is effectively absent (verified). |
| Resilience & Flexibility | 35 | It occupies a single field spot and can be removed by any continuous-spell interaction; there is no redundancy, and the cap also binds the controller (verified, inferred). |
| Deck-Building Efficiency | 75 | One copy per deck, no garnets, and no locks beyond the cap itself make it cheap to run and splashable across the five sampled archetypes (observed, inferred). |
Calculation
Weight profile: Floodgate / Control primary role, single weight profile (no secondary blend). Intrinsic ≈ 50.5, Deck ≈ 45, Meta = provisional. Modifiers: Splashable single-copy floodgate (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Single-copy, no-garnet floodgate that is cheap to run
- Portable across five archetypes in the sample (Harpie, Sky Striker, Runick, Cloudian, and one unlabelled deck)
- Clear, unambiguous continuous text with no timing complexity
Weaknesses
- Symmetric: the cap also restricts the controller's hand
- No combo evidence, so combo value is text-inferred only
- Single continuous spell can be removed, leaving the effect gone
- Only 5 decks in the sample, so the usage signal is thin
Counters / choke points
- Removal of the continuous spell (inferred; no counter evidence supplied)
- Hand-independent plays that do not rely on holding a large hand (inferred)
Best use
Hand-size floodgate tech. Decks: Harpie, Sky Striker, Runick, Cloudian. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: each player's hand size limit becomes 3; Present in 5 of 5 sampled decks at 1 copy each, all in main deck; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: Five distinct archetypes in the deck sample; Top partners co-occur in 3 of 5 decks (Harpie-centric); Zero combo appearances in the recorded boards
- Inferred: Functions as a floodgate that is symmetric and hurts hand-dependent decks; Single copy and no garnets make it cheap to splash; Removal of a continuous spell would end the effect
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






